﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Minecraft.Model.ReqResp
{
	/// <summary>
	/// 玩家被攻击请求接口
	/// </summary>
	[Serializable]
	public class PlayerBeAttackedReq : BaseReq
	{
		/// <summary>
		/// 被攻击的坐标点
		/// </summary>
		public Point3 point3;
		/// <summary>
		/// 减少的血量值
		/// </summary>
		public int reduceBloodVolume;
	}
}
